Developer Rinnegatamante has been pushing lots of changes to YoYoLoader since its initial release less than two weeks ago. The compatibility list has been increasing, with 99+ games now tested supported, which represents about 60% of tested games. More games are probably actually already working, pending somebody to test and report. The nightly builds over the past two weeks have added cover support, network features, and fixed a lot of bugs.
What is YoYoLoader / GameMaker Studio Launcher for PS Vita
From the developer:
YoYo Loader is a loader for libyoyo.so, the official GameMaker Studio Runner application for Android, for the PS Vita. YoYo Loader works by loading such ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. This enables to run potentially any game made with GameMaker Studio.
What is supported
Type of Game | Compatibility |
---|---|
Android Bytecode | Native |
Android YYC | Native |
PC/Console Bytecode | Yes |
PC/Console YYC | No |
For PC/Console exported games, you will need to perform an assets swap with a blank Android exported project with a Game Maker Studio version similar or equal of the one of the game you want to attempt to run.
Note that patches to the bytecode may still be required in order to fix resolution, inputs or performances issues. Any game reported as
Native
, instead, will work with simple drag’n’drop of the apk.A comprehensive Compatibility List can be found here: https://yoyo.rinnegatamante.it. You can contribute to it by opening an Issue here: https://github.com/Rinnegatamante/YoYo-Loader-Vita-Compatibility/issues.
What’s new in YoYo Loader
- Added covers support and game id extraction from .droid file.

Cover support + new theme
- Added L+R+Select+Start combo to return to the game selector.
- Added network functionalities support and basic support for extensions.

Network features allow for example to browse for user created content in some games
- Added support for video playback.
- Lots of bug fixes and improvements.
Make your own PS Vita homebrew with Game Maker Studio
According to Rinne, YoYo Loader is compatible with virtually every GMS game out there, including those created with the latest and greatest version of GameMaker Studio. This means you can now create your own Vita homebrew games with GMS. (and for other platforms too, obviously). You can purchase GameMaker studio e.g. from the Humble Store (affiliate link).
Download YoYo Loader for PS Vita
You can Download Yoyo Loader (GameMaker Studio loader for PS Vita) from the developer’s github here.
As a reminder, you’ll need a hacked PS Vita in order to run this and any other homebrew on the console.
Setup instructions (from the readme)
In order to properly install the loader, you’ll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don’t install fd_fix.skprx if you’re using rePatch plugin
- Install
libshacccg.suprx
, if you don’t have it already, by following this guide. - Games must be placed inside
ux0:data/gms/GAMENAME
, whereGAMENAME
must refer to the name of the game, in form of an apk file renamed asgame.apk
. You can get all the required files directly from your phone. - Inside the loader, you can also find a feature, by pressing Triangle in the game selector screen, to optimize the apk. Such feature will optimize compression of the files inside the apk to not cause stuttering and loading issues and will also remove any unnecessary file thus reducing the final apk size.
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