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PS Vita Release: Mass Effect Infiltrator (unofficial port by Gl33ntwine)

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Developer Gl33ntwine has released a port of Mass Effect Infiltrator for PS Vita. This follows his release less than a month ago of a Dead Space port for PS Vita, as well as other ports such as Fahrenheit,  Crazy Taxi , Rockstar’s Bully and GTA San Andreas, as well as Final Fantasy ports.

  • Related: Mass Effect Legendary is $19.80 (67% off) on Amazon (Steam DRM) at the time of writing. (affiliate link)

What is Mass Effect Infiltrator for PS Vita?

Mass Effect Infiltrator is one of those too rare “Mobile game Done well for a popular franchise”, and, incidentally, made by the same company that made Dead space Mobile. This is certainly not to the level of the “main” Mass Effect franchise, but the atmosphere is here, and it’s a decent shooter.

From the port’s Readme:

Mass Effect: Infiltrator is an iOS/Android-exclusive Third-Person Shooter with RPG Elements released as a tie-in game to Mass Effect 3. The players take control of Randall Ezno, a Cerberus Operative that ends up at odds with Cerberus’s plans for himself and his coworkers. Much shooting and backstabbery ensues.

This is a straight port from Android, leveraging the ARMv7 wrapper by TheFloW, meaning no emulation is involved.

This means the game runs fine. But the PS vita is not the fastest device on the planet, so in our test we had several battles in which the framerate drop was a bigger threat than the actual gameplay. Dying because the game is slow is never fun, but I’ve found that quickly looking for cover until assets are loaded helps in most situations. Using PSVShell to overclock the console might help (I haven’t tried yet)!

Controls can also be occasionally stiff (is strafing even possible?), but other than that the game is pretty enjoyable, and it’s a blast to get back to the Mass Effect universe, for those of us who had never tried the mobile game before. I appreciate that the mobile game keeps some key components of the original game, such as weapon upgrades, or the occasional paragon/renegade choice to make.

Controls

Button Action
joysl / joysr Move / Control camera
trigl / trigr Aim☀ / Fire
dpadh Ability Selector / Weapon Selector
dpadv Next / Previous Ability / Weapon
cross Interact / Confirm (in menu)
circl Melee Attack / Back (in menu)
squar Stealth / Cloak
trian Ability Activation
start Open Menu

☀ — Note that Aim (trigl) is not hold-to-aim. You click once to activate aim mode, and once again to deactivate it.

Download and Install Mass Effect Infiltrator for PS Vita

We recommend that you Download and install VitaDB Downloader to then easily install any homebrew. You can also get Mass Effect Infiltrator PS Vita directly here.

Setup (from the readme)

In order to properly install the game, you’ll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx

⚠ Don’t install fd_fix.skprx if you’re using the rePatch plugin!

⚠ Unlike the Dead Space Mobile port, there is no requirement for kubridge.skprx version. Any version should work.

  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don’t, use ShaRKBR33D to get it quickly and easily.

  • Legally obtain your copy of Mass Effect: Infiltrator in a form of an .apk file. Make sure that your game is v1.0.58.

    • If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play.
    • Note from Wololo: the game hasn’t been available on any appstore since 2018, so, hmm, yeah, find the files lying around on your phone I guess?

ℹ Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). sha1sum for lib/armeabi/libMassEffect.so must be ea58b733d3d267ab639431b50539542faa43f0d0

  • Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk into ux0:data/masseffect on your Vita. Example of correct resulting path: ux0:data/masseffect/lib/armeabi/libMassEffect.so

  • If your .apk was less than 100MB of size, you also need assets (“cache”). You need to run the game at least once on your device so that it downloads the required files, and then you can find them at /sdcard/Android/data/com.ea.games.meinfiltrator_gamepad/. Copy all files and folders from there to ux0:data/masseffect/assets/ on your Vita. Example of correct resulting path: ux0:data/masseffect/assets/AssetInfo.indicateux0:data/masseffect/assets/published/data/healths.prefabs.sb

  • Install MassEffectInfiltrator.vpk (from Releases).

  • Optional but strongly recommended: Install PSVshell to overclock your device to 500Mhz.

  • Don’t forget that the port has a configurator/companion app you can launch form live area by clicking on “Settings” in the bottom left corner.

 

Source: Gl33ntwine

The post PS Vita Release: Mass Effect Infiltrator (unofficial port by Gl33ntwine) appeared first on Wololo.net.


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